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Blackjack Card Counting Systems 25.02.2004
Maurice Blanchard Gamble Tribune

Blackjack remains unique in that it is the only game in which the cards can be considered to have a form of “memory”. A player must remember that one-third of each card deck used will always consist of 10-value cards. Essential in the formation of Blackjacks, it is these most abundant of cards that offer the greatest value to a player. For more lottery reviews go to Lottery Man.

Because there are three times as many of these 10-value cards in a deck, the odds that one will appear in favour of any other card are much greater. It is through astute analysis of which cards have been played previously, that a player makes the correct strategical decisions based upon the information they have received.

Depending on which cards are left to be dealt, the odds will be in one of three states: 1. They will be neutral. 2. They will be with the dealer. 3. They will be with the player.

It is here that Blackjack sets itself apart from other luck based card games. It is only an experienced counter however, that can tell with whom the advantage lies before any given deal.

The object of counting systems is simple; to inform the player of which cards are likely to appear in the next hand thereby allowing them to raise or reduce their bet accordingly.

A counter can tell when the deck is obviously skewed i.e., when it is impossible that they will be dealt certain cards. For example, if, through analysing the deal, a player was to correctly observe that all four Aces had already been dealt in a single deck game, then they will know that the chances of these cards appearing again is impossible. The chances of receiving a straight Blackjack are, therefore zero.

In this unfortunate situation, the player cannot receive any soft hands, nor can they hope to split Aces. The player’s advantage exists because they have noted this fact, and are therefore less inclined to place a large bet on the coming hand. The player may even choose to bow out of that hand altogether, (in a casino environment the player should always check the rules pertaining to mid-shoe entry. If mid-shoe entry is forbidden, they should stick with the game and simply place a smaller bet.)

On the other hand, if towards the end of a game, a player observes that no Aces have been dealt, they should be inclined to place larger bets due to the probability of them being dealt in the near future. Obviously the dealer also stands an equal chance of receiving a Blackjack. If this turns out to be the case, it is unfortunate for him that he receives only even money while the player is paid off at 3 to 2.

If the first ten cards to come out of a shoe have a 10-value, despite a player being unable to predict with complete accuracy the likelihood of the next card being of a 10-value, they can assume that the odds are against it. Similarly, if the first ten cards to appear are of a low rank, then the odds are smaller that the next card to appear will also be of a low rank. The moral of the story is simply this: A player should bet more when their chances of winning are higher and less (or nothing at all) when they are not.

The fact that counting diminishes the randomness of the remaining cards may prove justification for a player to slightly abandon basic strategy in favour of a “modified basic strategy.” Although these systems will be touched upon presently, they will be explained in full later.


Thorp's five count strategy

Edward Thorp, you may remember, was the author of the computer program that allowed the composition of the remaining deck to be carefully analysed as certain cards were removed from play.

He proved that the removal from the deck of all the 5s in a single-deck game resulted in a 3.6% player advantage over the dealer. In a single-deck game, he suggested that in order for a player to range their bets more accurately, they should take note of how many 5s remained to be dealt.

After all 5s have been removed, Thorp suggests that a player should adopt a modified basic strategy. Modifications include: standing with 15 against a dealer’s 9 and 10, and standing with 12 against all dealer’s stiff cards. He recommended that in addition, a player should stand with three or more cards that total 16, against a dealer’s 7 or 8.

Despite it’s effectiveness, critics of this system have noted that it fails to account for too many possible changes. Firstly, when no 5s are left, a player must range their bets far more drastically in order to take full advantage of the situation.

Secondly, this system tends to be far less effective in shoe games, since the removal of such an insignificant number of cards, affects the composition of the deck to a far lesser extent.

In addition, Thorpe’s system provides the player with little insight into the order in which the 10-value cards will arrive.


Thorp’s ten count strategy

Thorp later discovered that adding four 10-value cards to a deck further increased a player’s chance of winning their next hand by 1.89%. He proved that the greater amount of 10-value cards in a deck the greater their chance of winning.

The 10-count system tracks only two types of cards: the 10-values (of which there are 16,) and the non-10-values (of which there are 36.)

The neutral condition of an un-played deck is calculated by dividing 36 by 16, and equals 2.25. Once this value drops to 1.0 i.e., an equal number of 10s and non-10s, the player’s advantage is increased to 9%. By ranging bets in accord with this advantage, a player can make potentially huge profits. This system has the additional advantage of informing a player when to take insurance (whenever the ratio drops to 2.0).

Like its predecessor, Thorp’s-10 count system unfortunately has major disadvantages. Not only does it fail to account for he importance of the Aces, the 10-count system is extremely difficult to memorise, and should therefore be adopted only by players with considerable mathematical ability.

Although a potential money-spinner in the few single deck games on offer today, the inherent difficulties of learning and memorising the 10-point system make it accessible to few players. The speed at which Blackjack is played exerts too great a pressure on a player’s mathematical skills to make this system viable.


Thorp’s point count system

This system, first published in Thorp’s second edition of beat the dealer, has subsequently formed the basis for the vast majority of all other systems. With the aid of Braun’s sophisticated computer programs, Thorp calculated that the player’s advantage was greatest when the lower ranking cards (2,3,4,5 & 6) had been removed from the deck.

To illustrate Thorp’s point, let us take a hypothetical extreme in which the deck consists only of Aces and 10-value cards. The following is a list of potential hands that a player may receive in such a situation.

1. A 10 & 10 against a dealers Ace is a no-lose hand for the player. If a player takes insurance and the dealer has a Blackjack, the player would win only even money. If the dealer does not have a Blackjack, the splitting potential of this hand means the player will win big.
2. When a player has a Blackjack against the dealers Ace, a sure win would be guaranteed by settling for even money. If the player wishes to hold out far a 3 to 2 payoff the least they can expect is a push.
3. By taking insurance when the player has two Aces against the dealers Ace, the player is guaranteed to at least break even.
4. When split and re-split, a players two 10s against a dealers 10 represents a number of potential 21s for the player (providing the dealer does not draw another Ace). If the dealer draws a Blackjack the player would only lose their original wager.
5. If both the player and the dealer have a natural it will result in a push, thereby costing the player nothing.

The wisdom of risking more money in a situation like this is obvious. Also obvious is the extent to which Aces and 10-value cards are vital to a player’s success.

On account of both its innovativeness and simplicity, Thorp’s system remains relevant, practical and attractive even today. The application of this system involves counting each card as seen and giving it either a positive or negative count i.e., the low cards (2,3,4,5 & 6) each count as +1, and the high cards (10,J,Q,K & Ace) count as –1. The 7,8 & 9 are considered neutral.

By memorising a single number at a time the player will always know whom the odds favour. A positive point count represents odds in favour of the player while a negative point count favours the house.

It is when the odds favour the player that they would be wise to play more aggressively. When high cards remain to be dealt, the player should stand, double and split more than they would when playing in accordance with normal basic strategy.

Source www.blackjack-student.co.uk

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