Box man:table supervisor who sits between the stickman and directly
behind the thousands of dollars worth of chips that the casino keeps
on hand at each craps table.
Dealer:is responsible for all the bets made on his half of
the table. Whenever you want to make free odds, place, or lay bet
in a casino, you should give the money to the dealer at your end
of the table and he will make the bet for you.
Floor men:are the people who are responsible for the games
in the casino. Floor men spent their time behind the tables watching
over the games.
Marker Puck: plastic disks that the dealers use to mark the
point on the Craps table. When the buck is turned so that the side
inscribed with 'off' is face up, then all free odds bets have no
action on the following roll of the dice.
Pit:
is the area enclosed by all of the craps tables in a casino.
Floor men walk around in the pit and keep an eye on the craps
games in progress and the casino employees.
Stickman: the casino employee who calls out the
dice rolls and returns the dice to the shooter. The stickman also
is responsible for the placing and paying the proposition bets.
Aces:
Betting that the next roll will be the total sum of 2.
Any Craps: A bet that the next roll will be 2, 3, or 12. This
bet pays 7:1 and has a house edge of 11.1%.
3-Way Craps: A bet made in units of 3 with one unit on 2, one
unit on 3, and one unit on 12. This is a horn bet without the bet
on 11.
Any Seven: A bet that the next roll will be 7. This bet pays
4:1 and has a house edge of 16.7%.
Big 6: A bet that a 6 will be rolled before a 7 comes up. This
bet pays even money, and has a house edge of 9.1%. A place bet on
6 pays 7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5% .
Big 8: A bet that an 8 will be rolled before a 7 comes up.
This bet pays even money, and has a house edge of 9.1%. A place bet
on 8 pays 7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5% .
Big Red: Placing a bet on Any Seven.
Boxcars: Betting on the 12.
Buffalo:
Placing a bet on each of the Hardway and Any Seven.
Buy Bet: Giving
the house a 5% commission in order to be paid correct odds for a place
bet. The buy bets on 4 and 10 allow the player to reduce the house
edge from 6.67% to 4% on these bets. Some casinos collect the commission
only on winning bets, while others collect it at the time the bet
is made.
Come Bet: A "virtual pass line bet"; a bet made after the come
out roll but in other respects exactly like a pass line bet.
Come Out: Roll the first roll of the dice in a betting round
is called the "come out" roll. Pass bets win when the come out roll
is 7 or 11, while pass bets lose when the come out roll is 2, 3, or
12. Don't bets lose when the come out roll is 7 or 11, and don't bets
win when the come out roll is 2 or 3. Don't bets tie when the come
out roll is 12 (2 in some casinos; the "bar" roll on the layout indicates
which roll is treated as a tie).
Don't Come: Bet A "virtual don't pass bet"; a bet made after
the come out roll.
Don't Pass: Bet a bet that the dice will not pass. This bet
can be placed only immediately before a "come out" roll. One result
(either the 2 or the 12, depending on the casino) will result in a
push. House edge on these bets is 1.40%. A Don't Pass bet can be taken
down, but not increased, after the come-out roll.
Double Odds: An odd bet that is about twice as large as the
original pass/come bet. Some casinos offer higher odds, such as 5X
or even 10X odds.
Field Bet: A bet that the next roll would be 2, 3, 4, 9, 10,
11, or 12. This bet pays even money for 3, 4, 9, 10, and 11, and usually
pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12
(but not both), and some casinos may make the 5 instead of the 9 a
field roll.
Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice
show the same face; e.g., "hard 8" occurs when each die shows a four.
Hop Bet: A bet that the next roll will result in one particular
combination of the dice, such as 2-2 (called a "hopping hardway")
or 3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2;
other hop bets are paid the same as a one-roll 11.
Horn Bet: A bet that the next roll will be 2, 3, 11, or 12,
made in multiples of 4, with one unit on each of the numbers.
Horn High Bet: A bet made in multiples of 5 with one unit on
3 of the horn numbers, and two units on the "high" number (number
12). "$5 horn high eleven": $1 each on 2, 3, 12, and $2 on the 11.
Lay Bet: A bet that a particular number (4,5,6,8,9, or 10)
will NOT be rolled before a 7 comes up. The casino takes 5% of the
winnings on these bets. The 5% commission is usually taken up front,
but some casinos take the commission after the bet wins.
Lay Odds: After a point has been established, the don't pass
bettor can place an additional odds bet that will win if the original
don't pass bet wins. The odds bet is paid at the correct odds for
the point, and is a fair bet with no house edge. This also applies
to a don't come bet. Making this bets is referred to "laying the odds"
for your don't bet.
Line Bet: A bet on the "pass line" or the "don't pass line"
is called a "line" bet. These bets are placed at the beginning of
the game, before the "come out" roll. The shooter is required to make
a line bet in order to shoot the dice.
Little Joe: A pair of twos or Hard 4.
Midnight: Betting on the number 12 to appear on the next roll.
Odds: Off an odd bets that are "not working". Odds bets can
be called "off" by the player at any time, but are left on the felt
until the bet is resolved. Also, come odds bets are usually "off"
during the come out roll, unless the bettor asks to have the odds
bets "working". Come odd bets that are "off" will be returned to the
player if the line bet loses on the come out roll. Don't come odds
generally work on the come-out roll.
Pass Bet: A bet that the dice will pass, also known as a "pass
line" bet. This bet is generally placed immediately before a "come
out" roll, although you can make or increase this bet at any time.
House edge on this bets is 1.41%.
Parley: Increasing a bet usually by double.
Place Bet: A bet that a particular number (4, 5, 6, 8, 9, or
10) will be rolled before a 7 comes up. These bets are paid at slightly
less than correct odds, giving the house an edge of 1.52% on 6/8,
4% on 5/9, and 6.67% on 4/10.
Lay Bet: A bet that a 7 will be rolled before the number you
are placing (4,5,6,8,9, or 10) comes up. The casino requires you to
lay slightly more than the correct odds, giving the house an edge
of 3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8.
Point: If a 4, 5, 6, 8, 9, or 10 is rolled on the come out
roll, then this number becomes the "point". The shooter must roll
the point again, before rolling a seven, in order for the dice to
"pass". A "come point" is just the number that is serving as a point
for a come bet.
Right Bettor: A player who bets that the dice will pass.
Press: Adding your winnings to your bet.
Seven Out: When the shooter rolls seven after a point has been
established. Control of the dice is transferred to the next shooter.
Another terms for this is "miss out." You will sometimes hear players
call this something else, but we can't print those things here. This
is often incorrectly called "craps out."
Shooter: The player who is rolling the dice. The shooter must
place a "line" bet ("pass" or "don't pass") in order to be eligible
to roll the dice. Of course, the shooter can place other bets in addition
to the required "line" bet. Most shooters (and players) tend to play
the "pass" line. Note that shooters who make "don't pass" bets are
not betting against themselves, they are simply betting that the dice
will not "pass".
Single 0dds: An odd bet that is about as large as the original
pass/come bet. Some casinos allow "double odds", or even larger odds
bets.
Snake Eyes: Betting on the number 2.
Vigs: House commissions taken on a particular bet (like the
IRS).
Working Bets: That are "live" (i.e., can be resolved with the
next roll) are said to be working. Generally, place bets, buy/lay
bets, and come odds bets do not work on the come-out unless you tell
the dealers to "make them work." All other bets (e.g., Hardway) work
unless you call them "off" (i.e., tell the dealers you do not want
them to "work").
World Bet: A bet that the next roll will be 2, 3, 7, 11, or
12, made in multiples of 5, with one unit on each of the numbers.
Wrong
Bettor: A player who bets that the dice will not pass.
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